Upaya Meningkatkan Aktivitas Dan Hasil Belajar Matematika Siswa Menggunakan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Di SMP Negeri 14 Binjai
DOI:
https://doi.org/10.55606/jsr.v1i3.1223Keywords:
Teams Games Tournament, learning outcomes and student activitiesAbstract
This Classroom Action Research aims to minimize the low activity and mathematics learning outcomes of Binjai 14 Public Middle School students in the matter of the Two-Variable Linear Equation System (SPDLV). The recipients of the action were class VIII 2 students at SMP Negeri 14 Binjai with a total of 32 students. The data collection technique for this action was carried out in a qualitative descriptive way through the cycle stages with two rounds where each round consisted of two meetings. The results of this study are increased activity and student learning outcomes by using the cooperative learning model of the Teams Games Tournament (TGT) type. From the results of the initial test data obtained 28 students (87,5%) of 32 students with an average of 50,29%. The results of data analysis in cycle I after the cooperative learning model of the Teams Games Tournament (TGT) type showed that the number of students who achieved mastery learning was 25 students (78,12%) out of 32 students with a class average of 75%. In cycle II, 28 students (87,5%) achieved a mastery level with a class average of 80,79%. There was an increase from cycle I to cycle II. Likewise with student activities while learning took place in cycle I, the number of students who had a percentage of activity ≥ 70% classically was 2 students (6.25%) of 32 students and at the end of cycle II it increased to 28 students (87,5%). The classical increase in activity from cycle I to cycle II was 30%. So this study concluded that through the TGT learning model it can increase students' activity and learning outcomes in mathematics.
References
Jakarta: PT Rineka Cipta
Abdurrahman., (2012), Anak Berkesulitan Belajar : Teori, Diagnosis, dan Remediasinya., Jakarta, Rineka Cipta
Astuty , Nurul, (2012), Penerapan Model Pembelajaran Kooperatif Tipe Examples on Examples Dengan Menggunakan Alat Peraga Untuk Meningkatkan Hasil Belajar Siswa Di Kelas VIII SMP N 1 Argamakmur. Jurnal Exacta. Vol. X No. 1 Juni 2012. ISSN 1412-3617
Bakoban, F. I. (2017). PERBANDINGAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE STUDENT TEAMS ACHIEVEMENT DIVISION DENGAN TIPE KOOPERATIF TEAMS GAMES TOURNAMENTS PADA MATERI PERSAMAAN LINEAR DUA VARIABEL BAGI SISWA KELAS VIII DI S (Doctoral dissertation, UNIMED).
Hasratuddin. 2018. Mengapa Harus Belajar Matematika?. Medan: Penerbit
Perdana Publishing.
Huda, Miftahul., (2014), Model-Model Pengajaran dan Pengembangan: isu-isu Metodis dan Paradigmatis. Yogyakarta: Pustaka Belajar.
Makmur, Agus., (2016), Upaya Meningkatkan Kreativitas Dan Hasil Belajar Matematika Dengan Metode Two Stay Two Stray Pada Siswa Smp Negeri 10 Padangsidempuan, Jurnal EduTech. Vol. 2 No. 2 September 2016. ISSN: 2442-6024
Nurdin, Syafruddin., (2016), Kurikulum dan Pembelajaran. Jakarta, Rajawali Pers.
Rusman., (2012) Seri Manajemen Sekolah Bermutu: Model-Model Pembelajaran Mengembangkan Profesionalisme Guru Edisi Kedua. PT. Raja Grafindo Jakarta, PersadaSanjaya, Wina, (2010), Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta, Pranada Media Group
Sanjaya, Wina, (2010), Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta, Pranada Media Group
Shoimin, A. (2014), 68 Model Pembelajaran Inovatif dalam Kurikulum 2013, Ar-Ruzz Media, Yogyakarta
Silberman, M.L., (1996), Active Learning: 101 Cara Belajar Siswa Aktif, Nuansa Cendekia, Jakarta.